Aleksandar Žeželj — Senior Product Designer

Complex problems,made clear.

12 years of experience— still starting with why.

The harder a decision is to undo,the stronger the evidence should be.

Until November 2026,Senior Product Designer at OddBytes, Los Angeles.Now looking for the next team worth joining.

Banja Luka --:--  

Los Angeles --:--

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Real person? Real company?
Solve me — my full CV
is the prize.

Aleksandar Žeželj in a black suit and sunglasses against a concrete wall.

Pieces

16 loose

Time

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Senior Product Designer

Aleksandar Žeželj

Senior Product Designer with 12 years of solving complex problems with polished, neat, data-backed solutions and deliverables — balancing what the business needs against what the person using it actually wants.

Solid history of complementary work with other experience designers, developers, stakeholders and business leaders. Comfortable leading cross-functional teams, and comfortable going to bat for the user in a boardroom — most of the work is deciding what to leave out.

Based
Banja Luka, Bosnia & Herzegovina
Languages
Serbian (native), English, Spanish (understanding)
Status
Open to a new role

Product design experience

12+ years, discovery to delivery

A finding counts when it survives seven checks.

Interviews, prototype tests and behavioural signals, synthesised into assumptions, risks and the next thing worth learning.

SOURCEwho said it — and how would they knowPROXIMITYfirst-hand beats retoldBEHAVIOURwhat people do over what they sayINTERPRETATIONno claim bigger than the dataMETHODthe right test for the questionRELEVANCEdoes it touch the assumption?TRANSPARENCYcan someone else check it?
Fig. 01 Touch a check

Complex requirements in, one clear path out.

User flows, information architecture and interactive prototypes across e-commerce, subscription management, admin tools, social platforms and 3D configuration.

3 screens. 1 decision each. happy path ↘ 01 ONBOARD one promise, one button 02 FIND recent and suggested before you type €48 + free delivery 03 BUY price and delivery up front
Fig. 02 Walk the flow

Every pixel of a button is a decision. This one is yours — press it.

Responsive interfaces, design systems, reusable components and brand identities, from early concept to working product.

Fig. 03

Users, the business and engineering pull three ways. The work is keeping them on one heading.

Led UX/UI from discovery through delivery. Proposed clearer UX/UI responsibilities and recurring peer reviews to raise the whole team's design work.

the sweet spot PRIORITIES USERS needs interviews · synthesis prototype feedback BUSINESS goals journeys · A/B tests viability ENGINEERING constraints scope · trade-offs QA
Fig. 04 Touch a force

Principles

Ten rules I work by

  1. The harder a decision is to undo, the stronger the evidence.

    Commitment

    Evidence neededReversibleIrreversible
    Fig. 01
  2. Validation is a threshold, not a promise of certainty.

    Validation

    0CertainEnough
    Fig. 02
  3. The decision sets the bar.

    The bar

    hLow stakesThis decision
    Fig. 03
  4. Start with the biggest unknown, not the next stage.

    Risk

    Next stageBiggest unknown
    Fig. 04
  5. Look for what repeats, what holds, and what doesn’t fit.

    Pattern

    Doesn’t fit
    Fig. 05
  6. Quantity matters less than what reduces uncertainty.

    Signal

    40 weak signalsOne that narrows it
    Fig. 06
  7. Decision-ready means known enough, not certain.

    Threshold

    KnownNot yet known
    Fig. 07
  8. Trust it. Read it. Decide. Locate the risk.

    The square

    01 Inspect02 Read03 Decide04 Locate risk
    Fig. 08
  9. Every piece of evidence has a home: desirable, viable, feasible.

    Value

    DesirableViableFeasible
    Fig. 09
  10. Evidence gives the next move a name.

    Next move

    StopDeferContinueWith conditionsPivot
    Fig. 10

Learned on real products. Sharpened at Gardner Expedition Co., 2026.

Apps

Five apps, concept to shipped interface

An app gets one thumb and two seconds to make sense.

Apps

Trippin'

Travel social network. A UX and UI case study for a new way of travelling and of talking about it. iOS and Android.

Eureka

Shopping assistant. Discover products, find the best price, and build a personalised shopping experience. Lead UX/UI. iOS and web.

RushB

Restaurant assistant. Smarter discovery of meals, and better communication between guests and staff. Web, Android and iOS.

Vihor PRO

Social network for extreme athletes. Share achievements, measure them, and find people with the same obsession. Built in Ionic.

Fireplan

Community app for managing members and races, tracking revenue and sorting data. Android and iOS.

1/5

Web & platforms

Four platforms, and what they had to carry

A platform is judged on its hundredth page — not its first.

Web & platforms

01 / 04

Chirp

2022 · Web · Ad platform

Web platform for serving ads on the US market. UX/UI at Bravo Systems / Propel Media.

Fig. W1

02 / 04

Athletics New Zealand

2021 · Web · CMS

CMS for the national agency of New Zealand — tracking members, data and revenue.

Fig. W2

03 / 04

One Time

2021 · Web · CMS

Community CMS tracker. Managing members and races, tracking revenue and sorting data.

Fig. W3

04 / 04

Radosnica

2020 · Web · Presentation

Web presentation for a group providing support and training for pregnant women.

Fig. W4

Branding

Thirteen names, and what the work was

A mark has to hold at 16 pixels and on the side of a van.

Brands

Career

 roles since 2014

  • 2014 — Present FreelanceUX/UI, Branding Prijedor — Banja Luka, BiH

    Brand identities for 18 clients, plus web presentations.

    BrandingUX/UIWeb

  • 2014 Carlos SignsGraphic Designer / Technical Support Prijedor, BiH

    Graphic design and technical support.

    Graphic design

  • 2016 DAP SolutionsLead Graphic Designer Banja Luka, BiH

    Branding and product design for food products.

    BrandingProduct design

  • 2017 — 2019 IT TeslaUX/UI & Graphic Designer Sydney, Australia

    Product design and lead UX/UI on the Vihor app.

    Interviews and prototype tests with the athletes it was built for.

    UX/UIResearchMobile

  • 2017 — 2019 Vihor Pro LtdLead UX/UI Designer Melbourne, Australia

    Vihor PRO: a social network for extreme athletes. Share and measure achievements, find people with the same obsession. Built in Ionic.

    Interviewed athletes and tested prototypes with them; the users decided what made the cut.

    Lead UX/UIResearchIonic

  • 2018 CS FormUX/UI Designer Banja Luka, BiH

    UI components and UX for Ionic applications.

    UIComponentsIonic

  • 2019 — 2021 CS Form & COOP LiviqueLead UX/UI, furniture configurator Banja Luka, BiH

    Led UX/UI for a 3D furniture configurator built in Unity.

    Prototypes in front of real users, then interviews: the flow followed what they struggled with, not what we assumed.

    Lead UX/UI3DUnityResearch

  • 2021 — 2022 Bravo Systems / Propel MediaUX on Chirp / Co-Lead on Eureka Banja Luka, BiH

    Chirp: UX/UI for an ad platform on the US market.

    Eureka: co-led a shopping assistant for iOS and web. Discovery, best-price search, personalisation.

    User interviews and prototype tests on both.

    UX/UICo-leadResearchE-commerce

  • 2022 — Nov 2026 OddBytesSenior Product Designer Los Angeles, USA

    End-to-end product design with product managers, engineers and QA, in a hybrid US/EU team.

    Interviews and prototype tests turned into user needs, assumptions and priorities; experiment variants refined through feedback.

    Product designResearchExperiments

AI practice

How I work with it

AI in the loop, judgement on top.

the problem
Fig. 01

A bad question asked faster is still a bad question.

The model
Nothing yet.
Me
The problem, the user, the constraint, and the bar it has to clear.
Fig. 02

It widens the field. I set the limits.

The model
Directions, references, copy variants, the edge cases I would miss.
Me
The limits, so the options are worth comparing.
…? EVIDENCE
Fig. 03

It argues back. It doesn’t get a vote.

The model
Counter-arguments, when I ask for them.
Me
Cuts nine of ten, and checks what is left against the evidence.
v1v2v3v4v209
Fig. 04

It does the typing. I read every version.

The model
Prototypes, front-end, specs. This site was built that way.
Me
Reviews every version and sends back what isn’t right.
SHIP
Fig. 05

What ships, and what happens after, is mine.

The model
—
Me
The outcome, and the next decision it leads to.

In daily use Claude, Claude Cowork, ChatGPT, Gemini, Perplexity, Cursor, v0, Lovable, Midjourney, Firefly, Runway.

With the team Figma, Jira, Confluence, Slack, Mixpanel.

Fig. 05 The briefSheet 01 / 01

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something

or skip the form — the email above reaches the same inbox

Opens your email app with the brief already written.

Aleksandar Žeželj in profile against a dark studio wall, lit from behind.

“I love minimalism and essence displayed through the simplicity.”

Get the designer through the week.

Jump the feedback, duck the pings. Every obstacle is real; the score is not.

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